Today we are going to create "Blue Crystal" style frame. I will show you how to create an interesting complex crystal model using just two simple tools and give it a fractured look using Voronoi fracture
Let's create Cube object
with parameters X-200 Y-750 Z-200
. Make it editable. Choose Polygons mode,
select Line cut.
In Line cut
options choose Slice mode
- Remove part A.
Now cut a part from Cube and use Close polygone hole
to close hole that appeared after using Line cut.
Now we need to repeat these actions a few more times to create a real crystal from our Cube. To do it faster use shortcuts - M -> K
(Line cut), M -> D (Close polygone hole).
object, put your crystal inside Cloner. In Cloner mode
, Plane XZ
, other options up to you. To give your clones a bit different look use Random effector.
Play with Scale
options inside Random
When your group of crystals is done, it's time to create fractured effect. First of all, create a Connect
object and put it inside your Cloner. Connect
makes it possible to apply Voronoi fracture
to all clones.
Create Voronoi fracture
and put your Connect
object with all clones inside it. In Creation method
choose Edge Center
. Don't forget to check Optimize and Close holes
box in Voronoi fracture
object properties. Now crystals are fractured, but to make it easier to notice we need to create some space between the pieces. Apply Push appart
effector to Voronoi fracture
, set strength to 3-5%
How to create ground: create plane, deform it a bit using Sculpt
and apply textures, I use RD Textures
You can get your crystal material from Pixel Lab material pack